Manitoba Orienteering Association

Event Types

the Sprint

IOF Competition Rules, Appendix 6
1. SPRINT
1.1 Profile
The Sprint profile is high speed. It tests the athletes' ability to read and translate the map in complex environments, and to plan and carry out route choices running at high speed. The course must be planned so that the element of speed is maintained throughout the race. The course may require climbing but steepness forcing the competitors to walk should be avoided. Finding the controls should not be the challenge; rather the ability to choose and complete the best route to them. For example, the most obvious way out from a control should not necessarily be the most favourable one. The course should be set to require the athletes' full concentration throughout the race. An environment that cannot provide this challenge is not appropriate for the Sprint.
1.2 Course planning considerations
In Sprint spectators are allowed along the course. The course planning shall consider this, and all controls must be manned. It may also be necessary to have guards at critical passages alerting spectators of approaching competitors and making sure that competitors are not hindered. The course must be planned to avoid tempting competitors to take shortcuts through private property and other out-of-bounds areas. If there is such a risk, a referee should be at such locations to prevent possible attempts. Areas so complex that it is doubtful whether a competitor can interpret the map at high speed should also be avoided (e.g. when there are complex three-dimensional structures).
1.3 The map
The ISSOM specification shall be followed. The map scale is 1:4000 or 1:5000. It is crucial that the map is correct and possible to interpret at high speed, and that the mapping of features that affect route choice and speed are accurate. In non-urban areas, the correct mapping of conditions reducing running speed, both to degree and extent, is important. In urban areas, barriers hindering the passage must be correctly represented and drawn to size.
1.4 Winning time and start interval.
The winning time, for both men and women, shall be 12-15 minutes for all age groups. The start interval is 1 minute and a time-trial, individual format is used. The competitor shall have passed the start gate before having access to the map.

Medium Distance

IOF Competition Rules, Appendix 6
2. MIDDLE DISTANCE
2.1 Profile
The middle distance profile is technical. It takes place in a non-urban environment with an emphasis on detailed navigation and where finding the controls constitute a challenge. It requires constant concentration on map reading with occasional shifts in running direction out from controls. The element of route choice is essential but should not be at the expense of technically demanding orienteering. The route in itself shall involve demanding navigation. The course shall require speed-shifts with legs through different types of vegetation.
2.2 Course planning considerations
The course should be set to allow competitors to be seen by spectators during the course of the race. Spectators are not allowed along the course except for parts passing the start/finish area.
2.4 Winning time and start interval
The winning time for elite athletes, for both men and women, shall be 30-35 minutes, with shorter times for Juniors. The start interval is 2 minutes.
 

Long Distance

IOF Competition Rules, Appendix 6
3. LONG DISTANCE
3.1 Profile
The long distance profile is physical endurance. It takes place in a non-urban environment and aims at testing the athletes' ability to make efficient route choices, to read and interpret the map and plan the race for endurance during a long and physically demanding exercise. The format emphasizes route choices and navigation in rough, demanding terrain, preferably hilly. The control is the end-point of a long leg with demanding route choice and is not necessarily in itself difficult to find. The Long distance may in parts include elements characteristic of the Middle distance with the course suddenly breaking the pattern of route choice orienteering to introduce a section with more technically demanding legs.
3.2 Course planning considerations
A special element of the Long distance is the long legs, considerably longer than the average leg length. These longer legs may be from 1.5 to 3.5 km depending on the terrain type. Two or more such long legs should form part of the course (still requiring full concentration on map reading along the route chosen). Another important element of the Long distance is to use course-setting techniques which break up a grouping of runners. It is also essential to use the terrain as a break-up means, drawing the course through areas with limited visibility. Spectators are not allowed on the course except for parts passing through the start/finish area.
3.4 Winning time and start interval
 
course 1 2 3 4 5 6 7 8
times 20-25 25-30 40-45 40-45 45-50 50-60 70-80 90-100
The start interval is 3-6 minutes.
 

Classic Distance

The Classic format is a combination of Medium (technical) and Long (endurance). Winning times reflect this combination.
course 1 2 3 4 5 6 7 8
times 20-25 25-30 40-45 40-45 45-50 50-55 60-65 70-80
The start interval is 3-6 minutes.
 

City Park Meets

Using a specially marked detailed map of a park, orienteers navigate around a series of features circled on the map. Each competitor picks his or her own route between points according to individual map-reading skill and physical fitness. An orange and white control flag at each point allows competitors to confirm they found the right feature; an electronic or pin punch there allows them to record their passage. The challenge is to cover the ground as quickly as possible and find the control flags without hesitation or making navigational errors. The course shold take about 30 minutes to complete.
An orienteering planner designs courses offering different levels of difficulty by carefully selecting groups of control features which need a similar level of technical skill to find. For beginners and the very young, the flags are found on or close to trails, paths, fences and streams. There are always experienced orienteers on hand to give instruction to for first-timers.
Orienteering promotes self-confidence and an enjoyment of the outdoors together with physical fitness, navigation, planning and decision-making skills. Novices learn how to use a map and compass to efficiently reach places they have never been before. Elite endurance athletes strive to minimize navigation errors while covering complex terrain at top speed. The greatest pleasure is in intelligently meeting the course planner's challenges and completing your course in the quickest time of the day.